|
|
|
About
CloneKeen is a project I've been developing off and on since 2003. It's an almost almost complete clone of one of my favorite classic DOS games, Commander Keen: Invasion of the Vorticons by ID. The game uses SDL and is generally very easy to port to most platforms. Thanks to efforts from a number of people around the net a growing number of systems are supported. Although it's not 100% finished, it is getting pretty close and is definitely a very playable game. Let me know
if you would like to help with this project; anything you may have to add is very welcome.
News
01/27/06 Since my last update two very cool console ports have been created. See the platforms section for more info.
11/10/18 Beta 8.3 is released! Get it now! 11/10/05 Chris Hilton has ported CloneKeen to Linux! I've integrated his changes into the current devel code and it'll be released with 8.3. 11/01/05 I've noticed I've been getting more web hits than sourceforge hits, so a simple web page is up now with some screenshots, cause I know I like to see screenshots before I download something. License
Open-source via GPL (GNU General Public License), and please give me credit if you do anything with it.
Changelog
Progress of Beta 8.4 [Unreleased]
The palette information is now contained in strings.dat Adding ability to remap the keyboard Beta 8.3 Keen will no longer walk out exit while pogo is out A Linux port is now working!!! Implemented "Press F10 for Fullscreen" Re-did GOD cheat to G+O+D, and no longer requires -cheat Tweaked desired fps from 120 to 112 Fixed -showfps function from always reading 000 Implemented screen zooming using scale2x Fixed crash when changing episode, fullscreen, or zoom under options menu. Fixed walking sound still playing if LEFT or RIGHT is pushed while FIRE is held down KNOWN UNSQUASHED BUGS/THINGS TO DO User options should be saved in a config file Start game in fs=0,dbl=0. In options, set fs=1,dbl=1, then dbl=0, then dbl=1. Screen gets fucked up. It'd be nice if you couldn't die by touching the mangling machine once it starts exploding. Beta 8.2 Incremental update--more to come monsters can now fall off bottom of screen in ep1 fixed die sequence when keen falls off bottom of screen in ep3 remapped the following cheat codes: changed god mode to toggleable via F1 changed noclip & revive to TAB changed All Items to C+T+SPACE decreased PJUMP_PREPARE_ANIM_TIME from 15 to 11 (speeds up jump animation) fixed "Quit to DOS or Title" box not appearing due to deprecated LOCALE #defines tweaky on the player friction/inertia constants and some fixes to the pogo physics fixed "OOB" crash after showing end sequence in ep1 fixed the height that tank robots fire from fixed ice cannon inertia problem included tileattr.exe in binary archive Supported platforms
This lists all current ports of CloneKeen that I'm aware of. If you release your own port please let me know so I can put it here. See comments in download section.
You will probably want to add the command line parameter '-dbl' when you execute the game, or you will end up playing in a tiny window. Some people can get away with just '-fs' and get fullscreen, depending on your platform and video driver (if you still get a small window when using '-fs', try '-fs -dbl'). Download
You can download CloneKeen from the SourceForge file release servers at http://sourceforge.net/projects/clonekeen/.
If you make any changes to the code or release a new port, please email me to let me know so I can put it up on this page. This will provide a centralized place for people to find out about all the ports of CloneKeen, and also help prevent development from getting overly forked.
Comments
Screenshots
CloneKeen 8.3 running under XP with scale2x enabled:
|